My Boxing Gym

Privacy Policy

My Boxing Gym · Last updated November 8, 2026

My Boxing Gym ("the game") is made by CD, an independent developer ("we", "us"). This policy explains what information the game and this website handle, why, who else is involved, and the choices you have.

The short version

1. What the game handles, and why

InformationUsed forWho can see it
Anonymous player ID, made by Unity Authentication the first time you open or join a shared gymLets the online service put you in a shared gym and keep the connection workingUnity (our online service provider)
IP address and basic connection and device dataConnecting you to other players and keeping the service secureUnity. Other players' headsets connect through Unity's relay, not directly to yours.
Six-digit gym codeLets friends who know the code join your gymUnity, and anyone you give the code to
Live gameplay data: your head and hand movement, your avatar's look, your gloves or mitts and their color, punches on held mitts, and (if you're the host) your gym's design, layout, outside view and round timerMaking the shared gym work, so everyone sees the same thingThe other players in the same gym, live while you play
Your settings, gym design, saved layouts, timer settings and bestsPicking up where you left offOnly you. It stays on your headset.
Audio files on your headset (only if you choose MY MUSIC on the gym radio)Playing your own music in the gameOnly you. The files are read on your headset and never sent anywhere.
Feedback you choose to sendFixing bugs and improving the gameUs and our website host (Netlify)

2. Shared gyms

When you press OPEN GYM, the game opens a private gym and shows a six-digit code. Anyone who has the code can join, up to 10 players, so share it only with people you want to train with. Shared gyms don't appear in any public list. Pressing JOIN with a friend's code takes you to their gym; LEAVE brings you back to your own.

The player who opens the gym hosts it on their headset. Game traffic is carried between headsets by Unity's relay servers, so other players don't get your IP address from the game. The services we use are Unity Authentication (anonymous sign-in, no email or password), Unity Lobby / Sessions (finding the gym by its code) and Unity Relay (carrying the traffic). They are run by Unity Technologies, which processes this information for us under its privacy policy.

We don't record, store or watch what happens in a shared gym. It disappears when everyone leaves. You can play the whole game on your own without ever opening a shared gym.

3. Safety

If someone in your gym is bothering you, press LEAVE, or report them with the Report button on your Meta Quest. Meta handles those reports under its own policies. You can also email us at myboxinggymvr@gmail.com. Please follow Meta's Code of Conduct for Virtual Experiences.

4. Movement and tracking

The game reads your headset and controller positions so your punches and movement work, and uses your height to fit your avatar. In a shared gym your head and hand positions are sent live to the other players so they see you move. This isn't recorded or stored by us. The game doesn't collect eye tracking, face tracking, room scans, or images or sound from your headset's cameras or microphone.

5. Your music

The gym radio can play music files you've put in your headset's Music or Download folders. If you choose MY MUSIC, the headset asks for permission to read audio files. The game only lists and plays them on your headset. It never uploads them or plays them to other players: in a shared gym, everyone hears only their own radio. You can remove the permission at any time in your headset's settings.

6. Meta

You get the game through the Meta Horizon Store. Meta runs your account, your headset and the store, under Meta's own privacy policy. The game itself doesn't read your Meta account, name, user ID, friends list or location, and it has no in-game purchases.

7. This website and feedback

This website is hosted by Netlify (in the United States). Like any host, Netlify records visitors' IP address and browser details in its server logs for security and to keep the site running. The site uses no cookies, no analytics, no ads and no third-party trackers.

If you send feedback from our feedback page, we receive what you typed and, only if you enter it, your email address so we can reply. Reports are kept in our Netlify account and email for up to 12 months, then deleted.

8. How long we keep things

9. Who we share information with

We don't sell or rent personal information, and we don't share it for advertising. We only share it with the other players in your gym (as above), Unity Technologies (online play), Netlify (this website and the feedback form), and authorities if the law requires it or to protect someone's safety. Some of these companies are in the United States, so your information may be processed outside your country, under the providers' standard safeguards (such as the EU Standard Contractual Clauses) where the law requires them.

10. Children

My Boxing Gym is not directed at children under 13, and we don't knowingly collect personal information from children under 13 (or the minimum age in your country). Who can use a Meta Quest is set by Meta's account rules and its parental supervision tools. If you think a child has sent us personal information, contact us and we will delete it.

11. Your rights and choices

Where the GDPR applies, we rely on these legal bases: running the game you asked to play (shared gyms); our legitimate interests in keeping it secure and fixing bugs; your consent when you allow access to your music or send us feedback; and legal obligations.

12. Changes

If an update changes what the game does with information (for example, adding voice chat, accounts, friends lists or leaderboards), we will update this page and the date above before that update ships.

13. Contact

Questions or requests: myboxinggymvr@gmail.com